Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-09-2007 , 08:34 PM
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similar to "dynamics with end position"

So I made this dynamic explosion in Maya 8 and composited it into a still. At the end the resulting smoke turns into a heart shape kinda.

Is there any way to constrain the smoke to a general shape such as a heart, a turbulent field maybe that is keyed to follow the smoke up?

any thoughts?

-eric

# 2 16-09-2007 , 09:59 PM
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Whats it made from?

I would make a heart shape and then use that as a goal for wither the fluid or the particles (or both)


"No pressure, no diamonds" Thomas Carlyle
# 3 17-09-2007 , 03:52 AM
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hmm well its a density field driven explosion, using an emitter and a 3d container. so i guess im not really sure...

# 4 17-09-2007 , 11:58 AM
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Well your using a 3d container, so your using fluids.

You could paint the density at a ciritan point to make the shape, that might work.


"No pressure, no diamonds" Thomas Carlyle
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