gun_rotate.ma (61.9 KB, 328 views)
#
3
21-09-2007
, 05:44 PM
Subscriber
Join Date: Jul 2006
Location: London
If you follow the pics closely you can see what is going on, admittedly its not the most detailed of tutorials but stick
with it and read wat errors, if any, the script editor gives you and try and find the fixes, they shouldn't be too hard to sort out due to the fairly simple commandds its trying to show.
I would give the tut a go myself if I had access to Maya at the moment.
Just keep trying I guess lol.
Chris
#
4
22-09-2007
, 10:32 AM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
I figured out the expression stuff thanks to your replies!
But now the tutorial must have left another really important step out because when I render the muzzle flashes do not look anything like the one pictured in the tutorial.
I created a ramp texture just as he does in the tutorial and apply it to the nuzzlesGroup and this is what I get...
#
5
22-09-2007
, 11:07 AM
Subscriber
Join Date: Feb 2006
Location: Australia
well, at least it looks amazing
at a guess id say you need to ramp up the glow.
was wondering if you were still around.., i still havent found that tut you suggested.., nearly had my hands on it once.., but it slipped through.., now i forget its name.., it was about anatomy.
your good with tuts.., seem to have your finger on the pulse there :bandit:
take it easy and life will be easy
Last edited by mirek03; 22-09-2007 at 11:12 AM.
#
6
22-09-2007
, 11:12 AM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Also, I don't like the idea of barrels.rotateZ increasing infinately so I changed the code from:
if (aim_locator.Firing>0){
barrels.rotateZ += barrels.rotateZ*aim_locator.Firing*10;
};
to this:
if (aim_locator.Firing>0){
barrels.rotateZ = (barrels.rotateZ+aim_locator.Firing*10)%360;
};
This way the rotateZ value of the barrels is always in the range of 0-359.
I am not sure this really matters, but I don't know what maya does if the repeated addition of the value 10*aim_locater to the rotation value exceeds the limit of what maya can store.
It all seems to work if I can figure out how to get the flashes to look like the photo in the demo page I would be very happy.
#
7
22-09-2007
, 11:20 AM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Merik03, I am working on my phd and I tinker with Maya as a way to relieve stress. So I have a tendency to disappear for long stretches of time when the school work load gets heavy.
If I was younger, I would ditch everything and retrain as a 3d artist, but at 46 I am afraid by the time I really got good at it I will have been dead for 20 years.
#
8
22-09-2007
, 11:34 AM
Subscriber
Join Date: Feb 2006
Location: Australia
you have to be the most modest guy ive ever 'seen' or the most unconfident. half the people here would kill for your skill.., i mean the andriod tut over a pizza was not a bad look.
i find it hard you dont know the answers to the questions you asked. whatever, hope all is well.
you might know.., im at uni, 50 going on 22, doing honours (the phd can wait) and because I am in the film world.., i occasionaly get called on to do thngs with maya.., flies, germs, aliens, stuff like that.
anyway, i digress., here in 5 min.., a nurb shpere with a blinn with the glow pushed all the way to the right (a ramp shader node too)
take care, dont let the stress get to you if poss.., if it is uni stress.., well then you have no choice but to live with it as we all do.., if its some other.., well, maybe you do have a choice
whatever take care
take it easy and life will be easy
Last edited by mirek03; 22-09-2007 at 11:36 AM.
#
9
22-09-2007
, 11:35 AM
Subscriber
Join Date: Feb 2006
Location: Australia
i blundered through it.., heres the.., err, 'wire'. .. ???
take it easy and life will be easy
#
10
22-09-2007
, 12:48 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Thanks for the info mirek, I'll give it a try before I go to bed tonight. I have not really done any texturing, animation, or mel scripting. That is why I am kind of scratching my head on this tutorial. I have not played with glow effects and such.
I'll post some shots and try to through a short animation together.
Cheers,
Rick
#
11
22-09-2007
, 01:50 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Thanks Mirek, glow did the trick. It's looking closer to the tutorial image now.
I'll try to animate it next. The way the expression that randomly rotates each muzzle flash is tide to the aim_locator.Firing attribute I am guessing I have to set it to 0 every odd frame and some number between 1 and 10 every even frame. That should rotate the barrels and randomly rotate each barrels muzzle flash every other frame.
Should be interesting...
#
12
22-09-2007
, 02:01 PM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
T1ck,
Thanks for the .ma file I am going to study it to figure out the keyframing stuff.
#
13
22-09-2007
, 03:51 PM
Registered User
Join Date: May 2004
Location: UK
no probs - like you say the tutorial is lacking in clarity in some areas so I thought the .ma file might help make it a little clearer
Looking good so far btw, dont forget to post a vid up when its done
Si
#
14
23-09-2007
, 06:45 AM
Subscriber
Join Date: Feb 2006
Location: Australia
it'll look great in a intergalatic dog fight
id bump up the incandesence too
take it easy and life will be easy
Last edited by mirek03; 23-09-2007 at 06:48 AM.
#
15
23-09-2007
, 06:47 AM
Moderator
Join Date: Jan 2004
Location: Michigan, USA
I have a couple new questions.
As I said I am pretty green at animating stuff. I created a 100 frame animation just to test things out. I tried to select .avi as the output format and the animation was all pixelated and was pretty terrible looking.
So I made another render, but this time I selected individual .iff files. I then looked at the animation using fcheck and it looked much better. But now I don't know how to create an avi file from the individual frames?
In fcheck there is an option to "save animation" but all the formats it lists are for single images ie tiff, jpeg, bmp, etc. I cannot see anything that would be a video format. In fact there is also an option to save a single frame and it has exactly the same file formats. It is like there is a bug in fcheck and "save animation" just brings up the same "save image" dialog box.
So I can look at an animation within fcheck of the 100 individual .iff files but I don't know how to convert them into any kind of video file format like .avi.
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