Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-09-2007 , 01:59 PM
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Layered texture help

I've been experimenting with layered textures and shaders, and to be honest I am bamboozled. What I'd like to do at some point is have an object (say a jacket) that is composed of different materials, some parts shiny, some mat etc. I am guessing that a layered shader would be the way to go, with different surface materials and transparencies to control the apprearence of the different parts.

Despite searching the help files and googling, I can't actually find anything that helps much.

Anyone care to give any advice, or try and explain some way how these work?

cheers,

gubar.


Last edited by gubar; 02-10-2007 at 11:58 PM.
# 2 03-10-2007 , 12:54 AM
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layered shaders give me headaches too and I'm still trying to figure them out but in your case what I would usually do is make a blinn texture and add a specular map or reflection map to get the shiny parts where I'd want them.

# 3 03-10-2007 , 01:26 AM
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Thanks,

glad to hear it's not just me then. I had a little success with a blinn shader and a lambert combined into a layered shader, with the blinn (with a chequered texture on it) allowing transparency over it's white sections (revealing the colour from the lambert), but applying this to something more complex is beyond me.

cheers,

gubar.

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