This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I have a plant animation that breaks through soil (a closeup shot too) and I need a method to animate some soil to be pushed back when the stem of the plant breaks through. Any ideas to create a seamless dirt that matches the dirt in the footage to push back for the growing plant?
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