Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-10-2007 , 09:30 PM
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How to get rid of this vertex with six edges coming from it?

Hi all,

as you can see, this vertex is overcrowded. I believe this could cause me problems later when I texture, paint weights and animate.

Anyone see a way of altering this mesh, without changing its overall shape? Also, how much of a problem is it really likely to be?

thanks,

gubar

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Last edited by gubar; 01-10-2007 at 09:32 PM.
# 2 02-10-2007 , 02:46 AM
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this could be one possibility...

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# 3 02-10-2007 , 02:50 AM
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hello.


thanks for having a go - I should have said though, to get rid of it, while maintaining quads. Feel free to have another go!

cheers,

gubar.

# 4 02-10-2007 , 03:11 AM
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look at it again... all quads

# 5 02-10-2007 , 03:22 AM
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Ah, I see now - cheers for that. I thought at first you'd removed more inner edges than you have. I'll try it out later.

cheers,

gubar.

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