Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-12-2002 , 02:58 AM
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Join Date: Jul 2002
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nVidia and A|W!!

Check this out

this is gonna be cool!! :banana:

The Maya Cg plug-in allows Maya 4.5 users to create shaders for DirectX®-based platforms, such as PCs or Microsoft® Xbox(TM), and view them in Maya's OpenGL viewport. The cross-API capability of the Cg language specification is a breakthrough for development teams targeting content creation for multiple platforms by enabling simultaneous work in a WYSIWYG manner in OpenGL® applications, while delivering content for DirectX platforms.

-Emo


Last edited by Emo; 19-12-2002 at 03:12 AM.
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