This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi, has anyone had the problem of seeing too many handles for the mech warrior skeleton? I have all the cross hair handles for all the joints but then lots more some of which are called detached surfaces.
The handles seem to belong to the polygons on the body. Would anyone know why this is?
Thanks Moon
I realised I had the polygons checked off under the show in the editor window rather than polygons hidden under display. Thanks for reading.