yea I'm working by myself so far that's probably why it's taking so long. I however get a lot of help from friends letting me borrow their models.did you do all that your self
that's mostly made with the plugin Blastcode Megaton. It's an excellent maya tool to have in your back pocket when it comes to making debris blow how you want it.what program did you use for when it hit the wall?
You could find the exact angle at which the guy flies out with a little math. If you have the distance the car is moving and the scene height and the distance that you want your character to fly, you could find the right angle. I'll do the math if you want, but tweeking sounds a bit easier.Originally posted by danotronXX
ha! thanks for the compliments +crits arron. Yea the animation could use a lot more tweaking.
I think the driver would probably fly off on the front of the windshield but then I figured the camera seemed to like it better if he flew off on the side. Maybe I could cover it in the intro by saying "so yea this is set in another universe with side gravity forces and all..."![]()