sm mech tutorial (modeling)
Here is my cut at Kurt's mech tutorial.
I started the modeling on Thursday and wrapped it up today.
I used a slightly different approach on the hard surface parts.
For models with lots of angular faces, I keep them as polygon objects and bevel the edges to knock off the sharp edges and give them a more natural machined look and I smooth the parts with lots of curved surfaces and organic shapes, instead of adding edges to keep the edge tight when smoothed.
Last edited by ctbram; 10-10-2007 at 02:24 AM.