Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
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Hi Guys, thank you a bunch. Here is a head shot. Can someone help me with the hair? I been trying to get the hair to showup on the poly shapes. I made a color map and a grayscale bump.
Ahh, I forgot about the jacket. All I did was UV mapped the model and took a picture of my jacket laying flat. It took a little bit of time to get the logo right but, I just went for it and it seemed to come out ok..
Yeap, This video tut is from nomeworkshop. I learned alot from it too. I also learned alot from my school on how to sketch my own characters etc and model them. This is my first low-poly character though from a tut.
I did the texture on my own since I already had experience from the jedi starfighter from simplymaya. I hope to revamp my other character in maya since I gained alot of xp for this. The clown also went up really fast from the experience.
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