This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
does anyone know how to change a max import/export script to a maya script? i cant use max for s*** and i want to make some cars for gta vice city so i tried usiing max to import the models then make my changes in maya the bring them back to max and and then to the game but i ended up with house size cars... so any help would be appreciated
Have you checked to see if theres any import/export differences in settings for the size as I think that fbx might have a scale attribute somewhere, could be wrong though
Check to ensure both apps are using the same scale settings in feet or meters. If that fails then use the scale in FBX but it is really inaccurate..
Sounds like the issue is when us export from Maya back to Max.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off