This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I've red that you have to use hardware render to render out particles and then composite in ex. AE.
But what if I want to do particles that reflects in an other object? Or a fire that is reflecting in water made out of particles (particles reflecting particles). I found this a bit confusing. Please help!
Cheers!
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