this is actually an all-polygon version I spent hours in smoothing
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*(I also posted this on the 'Franky' tutorial but I didn't receive any help about it) Just before duplicating one half of the model I need to make sure that all of the vertices have the same x/y/z value.
In Kurt's tutorials he moves them all together (with snap to grid on) in a way that every vertex aligns INDIVIDUALLY to the axis. I didn't manage to do that
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Therefore I wasted a lot of time selecting the vertices one at a time and snap them to the axis
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*In order to combine polygon objects I usually need to reduce/increase the amount of polygons on the objects.
Since I started with detailed nurbs I had many polygons and therefore I decided to go with reduction - by combining adjacent edge loops (I found this technique quite efficient and easy).
Problem is, I found myself doing one of the following quite a lot for 5 minutes at a time:
-"Stitch" the vertices of two different edge loops (two at a time
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-"Stitch" the edges between two different edge loops after deleting the faces in between using 'merge border edges' - The problem here is that I couldn't find a way to do that but to select the edges one at a time (If there is one) - Which proved to be pretty slow as well.
Can someone please tell me if theres a better way to do that? Maybe use one of the above in a quicker way?
I'm using Maya 8.5
Thanks in advance,
Benny
BTW, thanks to Michael Mckinley's tutorial 'Extrude Face 2' for showing me a way to easily create the ears in my version of the dog.