Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-10-2007 , 07:40 PM

centering vertices?

Hi there!
I just started a new project after a long break from maya.
So here is what I want to know how to do. I just cut a model in half so i can work on it and duplicate it later. But I forget how I can center all the vertices to the y axis on the grid for easy duplication.

Here is a screenshot of what it is so you can have a better idea of what I am asking:
user added image

Thanks

# 2 17-10-2007 , 08:43 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

with them selected, just move them while holding x to snap to the grid.

gubar

# 3 17-10-2007 , 08:48 PM
Oh ok! Thank you so much
I was trying to use "v" instead of x

XD

# 4 17-10-2007 , 10:26 PM
danotronXX's Avatar
Subscriber
Join Date: Jun 2005
Location: cleveland ohio
Posts: 313
heres what I recommend. Select all those verts and scale them down along the x-axis. once they're all aligned, u can snap all of them to the center as a selection.

# 5 18-10-2007 , 01:15 AM
thanks for the handy tip

now i gotta work out a three sided poly problem...

# 6 18-10-2007 , 05:01 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
if you turn off 'retain component spacing' in the move tool options, than they should all snap to the middle together.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads