This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi Everyone, I am redoing an old model I had done a while ago. Im going to apply some of the texturing techniques that I've learnt recently. Anyways, I tweaked the models quite significantly and I am now ready to do the texturing.
This is what i have so far...this is just the front color texture map. No SSS in here yet or any other maps...need to finish the sides, back, top, and under chin areas of the color map. I did tweak the model some more, especiall around the eyes as you suggeted Arran.
I've only got 1 crit the outer corner of the eyes need to be pushed back to the back alittle more... it looks a little flat, however it could just be the angles.
Hi All, the colors you see in here will be toned down significantly once the SSS is in place. Also, the model (my daughter) is half asian so that may explain some of the shapes around the eyes.
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