This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you're using mental ray and raytracing, you can try playing with the Bsp size and depth settings. You'll find them in the MR render globals under Raytracing/Acceleration. Search the docs for the meaning of these.
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