This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
In most games people(who made the game) don't want you to use their materials (I think it's even considered illegal in most cases).
Therefor, unless you want to disassemble those files you don't really have a way of using what's in there(besides playing the game of course).
Even if there is a way your probably looking in the wrong place .
I really want see how a wireframe of the Models look! And I think that I can learn a lot of them!
The Game Industry is thinking about communitys, which let users make the Patches for the Games which fixing out the Bugs of the Games!
Pro Evolution Soccer for PS3 is very slow and has much Bugs in it.
The Problem is the HD Support.
The hole Industry has problems with that new Topic High Definition!
Thank you very much!
I looked a little bit in it and it seems very difficult!
But very interisting!
I must read, but I think there is not a tool which only converts the BIG. files to a MA. file or anything like that!
The Z-Modeler is a very poor version of a kind of 3d applikation, or not?
I thought that I can use Maya for that!
I REALLY HOPE THAT NOWBODY GETS ANGRY, BECAUSE I WRITE THIS THREAD AT SM!!!
Does someone know of a way I can get the models of The Elder Scrolls IV - Oblivion? Looking at the game with toggle wireframe looks so damn cool...
Benny
thats all i could find right now its for 3ds max but maybe you could convert the plugin for maya... idk i dont have the game and i dont have maya with me right now so thats about all the help i can be
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