This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am going to create a basketball appling non distortion UV map.But it is very complicated for me.It is very difficult adjust top of the UV. https://syaruru.sakura.ne.jp/01.jpg
So I applied plane map from both side.But conspicuous UV border. https://syaruru.sakura.ne.jp/02.jpg
How do I create non distortion UV map of shpere or do you know good websit about apply for shere.
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