This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It happens when you have more than one input to an objects attribute or attributes.
eg...
Parent constrain a controller curve to an object and the objects translate, rotate and scale attributes will highlight blue to show that they have a constraint input. Now if you set a key on any of the attributes on that object (not the controller) they will highlight green (showing a second controlling input).
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