This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I would like to bake a cloth simulation so i can export it to an mdd file, with a plugin caled m2mdd.
So i wonder how to bake the cloth simulation so i don't need the ncloth nodes. cheers
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