Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi everyone
I am a newbie in the forum and just learning maya. I have a big problem to set up the controls in the character to make an animation. Everything seems to be ok but at the end after grouped all controls I can't move the bones well. It looks very strange. The bones come and the controls are behind as something hold it. I would like to have an idea how I can fix it. It is a test in the university and I am in deadline to render the character.
Thanks
Elenir
It is already done. All the controls are gruped and parent and evrything is in the hipcontrol. I also gruped the root and constrained it ( scale and parent). The IKHandels are constrained on scale separateley. At the end there is a master control which is constrained ( scale and parent) with the hipcontrol and IKHandel.
Thanks
Elenir
I post the file on the animation topic with the subject rigging and controls. If you would like to take a look.
As I didn't have many time I did the animation without controls but it was very hard work and it is not a good job. Anyway I would like to know what is the problem and how can fix it.
Thanks
Elenir
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