This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hey all, this was such a fun prompt I decided to join in
Here's a really crappy sketch of my initial thoughts haha
I'm not sold on the camera angle or composition at all, just the general idea (weak, I know :p ). I've always wanted to do someone getting hit in the face with something, but to exaggerate it while still maintaining some realism.
I actually haven't seen the super punch still... so the thought didn't cross my mind, gster haha I'll check it before the next pass for sure.
I did a rough version of the face - which I'll definitely push further. The colors are a little wonky in places, but I was just playing around and it'll get a lot more love :p
haha I don't blame your skepticism, I shoulda posted the basemesh. I ended up using this, which is a modified version of an older basemesh. I wasn't planning on submitting an entry, so I don't mind if that makes me ineligible.
Weyu, yeah the beard was just really sloppily done with an alpha + poly painting in ZB. You're right that the pose isn't realistic, but I was trying to exaggerate it. Although his muscles wouldn't react that way, I wanted his right eye open more so that I can capture both his pain and fright.
Some Guy - No worries, this didn't take that long and I just don't usually have too long to work on this stuff so I was trying to block it out a bit early on.
[edit: oops looks like the img tags need 'http' to function afterall. and thanks, arran ]
ha ha - excellent idea and i'm really loving that model so far - great job mate, though yeah, i think technically you're actually supposed to start from scratch. looking forward to seeing some updates - this is going to be mad.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off