Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-11-2007 , 05:26 AM
ronviers's Avatar
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Maya command placement

Hi,
I'm curious, why is Harden Edges under the Normals category? I'm sure there is a good reason for it but it seems like it would be fine under Mesh or Edit Mesh. For that matter I haven't even figured out why Mesh and Edit Mesh are separate but I only just started modeling.

Thanks,
Ron

# 2 08-11-2007 , 07:49 AM
kbrown's Avatar
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I was going to just say "Good question! Next?" but yeah. I see your point... The thing is that softening or hardening edges don't "change" your mesh really. It's just affecting how the mesh is shaded by altering the normal direction of adjacent mesh components. IMHO Nothing to worry about to be honest...


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# 3 08-11-2007 , 10:58 AM
ronviers's Avatar
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Originally posted by kbrown
Nothing to worry about to be honest...

Understood – I have officially unbunched my undies.

Thanks,
Ron

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