Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I haven't modelled a person yet -- still struggling through the mechanical tuts, as they're the most similar to the 3D engineering software projects I've done. That said, I think she looks pretty cool -- although I am a bit concerned that she could be eaten by her costume...
That looks good too. I wasn't trying to criticize the clothing thing -- for all I know, this girl's some kind of b/a warrior goddess who eats babies!
Anyway, I just think the "toothy" version would make more sense if we could see more than a headshot. Toothy armor makes more sense than a toothy hat...
Well i only have the headshot modelled, as this project took my only 3 days now
But i wanted a goddess type first, but i just didnt have the creativity for the armour, i actualy like it now, its simple and fits with the character more.
A little story about Mieke pronounced Meee keu
She is not a warrior, she is more of a starfighter. yes a starfighter
her father is Emperor of Ganabula, and for as far as he knows she is safe on the Enterprise Gaurd station doing medical research.
But with Mieke`s inflounce upon the General she can fly Starfighters but on one condition, that she has a minimum of 10 fighters next to her.
nice work aikoworld - this is looking very promising.
i like the overall style of the character, but there are a couple of things that look a bit off to me. i think the pupils are looking a bit small - you should rarely see the whole of a pupil - otherwise it tends to make your characters look a bit surprised.
also, i think the ears are too high - really the top of the ear should be level with the eye (unless she has some freaky alien ears )
the outfits look great and i really like the way you've done the eyebrows. good job so far.
Unfortunately i could not proceed with a turntable, as i got weird flickering on one of the eyes, i tried several things trying to remove it but no succes, so i ended up with single renders.
This is the final update, and thx for the help all.
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