Reduce render time? Hey, we're talking about saving about 20 triangles, that would maybe shorten the render time with about 2 milliseconds.Originally posted by djknucklez1
One thing, the mole on the right side. You probably don't need to actually model it. You can just paint it to the facial texture. This will reduce your render time. Unless you got an extreme close up shot of the mole. Don't know if you're doing this though.
That clearly isn't the same thing. Just smoothing the normals will obviously doesn't accomplish the same quality.Originally posted by djknucklez1
One final thought, depending on your preference, you might just want to smooth the normals so you wont have to smooth it into a hight poly mesh. [/B]
Thats right, smoothing normals doesn't achieve the same kind of quality. I personally us the function to get a rough idea of what a hi-res version ( character modeling for the most part ) will look like, if I'm going for hi-res.Originally posted by DJbLAZER:
That clearly isn't the same thing. Just smoothing the normals obviously doesn't accomplish the same quality.
Originally posted by wokendreams
Also quad cores and ps3's are mainstreme now pumping out graphics with detail that requires rincles and zits. By the time one of us is industry or freelance jobs will need more detail to achieve competitiveness. They say computer power grows exponetaily, by the time youve done your schooling or any learning on cg whatever you know is outdated including no mole. Look at new cg movies and next gen games.
Take it easy there djknucklez1. No one here is attacking anyones work efficiency. Were just giving facts about them. I was attacking anyone. If pipistrel preffers modeling detail into his geometry, he has every right to do. The best thing to do is let pipistrel decide whats best for him.Originally quoted by djknucklez1:
Well geniuses, what I'm talking about is work efficiency. Now let's see....the mole, sure it's quite pretty. So you guys mean to tell me that we should model moles, wrinkles, small scars and pimples? Ok, yeah milliseconds in render time is nothing. But what if you got a 5 minute animation or working in a project professionally? they all add up. Do the math. Why model unnecessary detail that can easly be achieved by a simple bump map or a normal map! I think most people here want to reach a professional level in order to get a "job" in the Industry, whether it's gaming, commercial or movies.