Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-11-2007 , 06:37 AM
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increase realism

kinda random but wouldn't it be cool if there was some meter like those blend shape meters where you could just increase the realism of your shots??
yea ok its late maybe in my dreams:zzz:

# 2 25-11-2007 , 02:02 PM
Acid44
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that would be sweet but if it were set up perfectly youd be able to make a cube and name it honda civic push up the meter and BAM you got a civic... i just woke up i have no idea what im talking about

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# 3 25-11-2007 , 02:19 PM
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I don't know much about blendshapes or anything like that but maybe you could have a low res model, do a poly smooth on a copy and make it a blendshape so maybe you could do it? I've obviously never tried it but that would be something cool to try if it's possible.

# 4 25-11-2007 , 04:15 PM
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As Zbrushiac sounds stupid!
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You know what your right!!!user added image

I have sent endless amounts of letters to autodesk over the last 2 years, requesting them to incorporate the 'Make Awesome' button in the modeling menu set......so far, no response :headbang:

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# 5 25-11-2007 , 10:03 PM
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lol yea atutodesk would make millions. make a nintendo 64 zelda scene and turn it to a lord of the rings super detailed battle scene.
oh well maybe in the parallel universes.

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