Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-11-2007 , 02:05 PM
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Christmas Ornaments

Modeled some ornaments since x-mas is coming and all. C & C welcome.

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

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# 2 26-11-2007 , 02:46 PM
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Nice!

You did the reflection using an image, so the ornaments could reflect the image right? or what

# 3 26-11-2007 , 03:25 PM
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HDRI you use .. right ?

# 4 26-11-2007 , 04:22 PM
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And that reflection map clearly isn't mapped correctly since you can see a border in the middle.

# 5 26-11-2007 , 04:55 PM
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AnthonyCg, make it so that you can't see the HDRI and turn off reflectivity on the ground. user added image

# 6 26-11-2007 , 05:43 PM
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Looks nice.
Which reminds me, I got to get my decorations up....

# 7 27-11-2007 , 07:24 AM
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Thanks for the crits ppl.
I did use hdri for this one.
@DJBlazer- Yeah, I was hoping that I could get away with that one and thought it wouldn't be that big a problem since it looked like the ceiling of the building was circular anyway, but its an easy fix.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 8 28-11-2007 , 08:23 AM
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Here ya go Jr.Who.

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 9 28-11-2007 , 09:20 AM
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What renderer are you using for this?

# 10 28-11-2007 , 12:34 PM
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I would guess mental Ray.

Think I would lower the reflectivity and add a fresnell effect to it, and poss a very, very slight bump.


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# 11 29-11-2007 , 03:32 AM
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@Jr.Who- I rendered this with mental ray. I'd expect a better job from Maxwell though which I may try if I have the time.

@Gster- Can you map fresnells to DGS materials?


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 12 29-11-2007 , 07:23 AM
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Originally posted by AnthonyCg
@Jr.Who- I rendered this with mental ray. I'd expect a better job from Maxwell though which I may try if I have the time.

@Gster- Can you map fresnells to DGS materials?


I wouldent bother with maxwell for 2 spheres with a reflection and a plane, bit over kill, learn one render before jumping for the "make cool" button

I would also just use a blinn, dunno but I feel I get a lot more control.


"No pressure, no diamonds" Thomas Carlyle
# 13 29-11-2007 , 07:35 AM
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Originally posted by AnthonyCg
@Jr.Who- I rendered this with mental ray. I'd expect a better job from Maxwell though which I may try if I have the time.

Did you turn on FG and GI?

# 14 29-11-2007 , 08:25 AM
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I would suggest just to use final gather to start with, just to get some nice lighting from the image starting low then moving up till you get a nice look, you can make a really great render without going for global illumination, caustics, mental ray materials etc etc, hell jsut use the HDR as a reflection map and switch off FG!Make this a bit af a rendering lesson, so you understand what each thing in the render settings does.

Also it will get your understanding of shaders up too, with the fresnell ramps etc.


"No pressure, no diamonds" Thomas Carlyle
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