Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-11-2007 , 11:20 AM
aardvark2071's Avatar
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Join Date: Nov 2007
Location: Lansing, MI
Posts: 5

image conversion

I have a figure in Maya imported from Poser and needless to say, Maya does not like the way it is textured.

I ran a render diagnostic and apparently the textures have too high of a resolution or they don't have "power of two"

How do I use "imgcvt" to convert files?

How do I use imf_copy to convert files to .map format?

What is mip-map filtering?

Is there a way do do this without using the script editor or command prompt, since I am unfamiliar with this method?

:headbang:

# 2 28-11-2007 , 07:14 PM
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Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153
Open them in photoshop or some such and save the as jpg's after you resize them as a power of two, 256 512 1024 2048 ..., as the poower of too is easy for the computer to process. Also back up the originals in order to preserve them for future use. Any filitring will bring you into detailed optimization and most likely is not worth our time as you are already into your project and would require further study in order to understand the mechanics. Making smaller textures in a power of two as a jpg will decrease cpu use considerably when talking about a profesional high end model. Mind that they will no longer look as good.

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