Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-11-2007 , 07:21 AM
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i can't convert Polygons to Subdiv

Hi!

i can't convert Polygons to Subdiv.. what have I done wrong?

please help me :/

# 2 29-11-2007 , 07:51 AM
Jr.Who
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What version of Maya are you using? Also, are there any errors in the script editor?

# 3 29-11-2007 , 07:53 AM
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to convert polygons to subdiviions you must first have a good modeled surface or object. which means all of its faces should be in quads. then simply modify > convert > poly to subdivision > the max base mesh faces should be a high enough number to turn your polygon into a subdi, and the maximum edges per vetex should be set high enough so that it can make enough vertex to support your model.


9 months into Maya...and still learning...
0 experience with any other 3D programs
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