This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yup! Most definitely was. It was made by Imageworks with a team of between 400 and 500, which took 3 years to make. Maya was the backbone for the animation and modeling pipeline. Houdini for the effects pipeline. It was rendered with Pixar RenderMan and composited in in-house software Katana and Bonzai interface.
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