This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
there looks like there's a bit of a indentation / crease running down his stomach which is looking a little odd. also, while the general shape and direction of the limbs is looking very good, i think the angle of the lower leg is just a touch over- exaggerated. lastly, i think the feet could be angled outwards...but overall this is looking very nice.
first of all thanks for the comment second i will export it into zbrush and try to make it as realistic as i can, i've got a lot of reference images i am using to create the muscles.
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Last edited by Mickeal_alex; 03-12-2007 at 08:05 PM.
i have divided it and worked on the model. Some parts such as the lower legs maybe a bit exagerated but it is on purpose. I think the hands are smaller then they should be hope to see some comments about it.
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Last edited by Mickeal_alex; 03-12-2007 at 11:42 PM.
Originally posted by wokendreams hey, for hands I think comparing them to the face is the best way to go. They should by the length of the face, roughly. Great model.
Meaning from the eyebrows to the chin ?
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
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