Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-12-2007 , 11:02 PM
Registered User
Join Date: Nov 2007
Posts: 2

Blend Shapes

Hi,


I have come across a small prob.so seeking help from you guys.

** Usually the Parent & the Child should have the same no. of vertices to blend.

**I n C-Smart blend we can modify the child & still the blendshape works on the parent.

What if i have prepared all the blendshapes & at the last moment i have to add some more details on the character (parent) & i have to use the same blendshapes which i have already prepared.

Is there any script which can solve the problem.

# 2 10-12-2007 , 11:17 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I'm not sure if it will work but you could make another blendshape in which you sculpt the details you want and turn on the blendshape....
I don't know if there is a script for it, though.


Good luck though

# 3 13-12-2007 , 07:51 AM
Registered User
Join Date: Dec 2007
Posts: 52
Not sure if this will help you out much or not... but, if you create a duplicate of your head pre-modification, and apply your blend shapes to it, you can then apply that duplicate head as a wrap deformer onto your modified head. Depending on the modifications, this may cause problems. Worst case, you can use this method 1 head at a time to more quickly remake your blends on new copies for each of your old blend shapes. (I use this method to make 2 symetrical facial blends (1 for each side))


Last edited by Kratch; 13-12-2007 at 07:55 AM.
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