This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It is very complicated to get your head around dynamics. you need to be familiar with fluid containers and emmiters. I had to take a damn class for this back in school. I could go into this but it would take forever. Are you familiar with dynamics? fluids and emmiters? The best way that I learned was going into the visor and selecting a pre-made explosion off of maya and dissecting it to learn how it worked.
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Last edited by djknucklez1; 14-12-2007 at 04:59 AM.
Originally posted by djknucklez1 The best way that I learned was going into the visor and selecting a pre-made explosion off of maya and dissecting it to learn how it worked.
Exactly what I what I would say, reverse engineer it.
Theres also a great plug in called overburn, its free and its pretty good for getting the basics down for you.
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