Originally posted by banksta
I have decided to redo my portfolio and add 7 small scenes and 3 big scenes. I am so much better at modeling from practice than I was when I was in college, so it's time to upgrade. This is one of my small pieces. I am going to try to texture it as realistic as possible. I am still learning how to texture so I have made multiple copies of my scene so I can get crits and start over if need be. Here is the model.
You have a point elephantic, I just wanted to make every piece as accurate as possible for now. I thank everyone for there input though.Originally posted by elephantinc
THe mic must be pretty light then
even if that is how it is in real life you may want to change it
cause people looking at your portfolio will probably think the same thing
I guess I could play with the light drop off some, but I was always taught to not always make the lighting to natural unless your making every single element around natural. I want the mike to stand out thats why I did the lighting that way. Also from my experience unless you use a high wattage light which I have with a lamp that shines like this, it doesn't throw of a lot of heat. I will take a pic of my mic and post it.Originally posted by twisteddragon33
i agree the modeling looks nice.
Does the head of the mike have a felt/cloth cover or is it wire mesh or something else?
A reference image of the actual mike would probably help in identifying what some problems might be if there are any.
And im not sure about the lighting. It looks very unnatural to have a light so close above the mic and so strong, wouldnt it blind and heat up the person using it?