Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-12-2007 , 07:39 PM
Registered User
Join Date: Dec 2007
Posts: 2

representation problems

Hi, I am new in this forum and just about to learn maya.

I have some fundamental problems concerning representation on my screen. I attached a screen shot to explain:

1. the curser is unusal small, how can I see it bigger?

2. the curser in the left down field is not parallel to the x,y,z axis but slightly inclined. It has always been like that since I installed maya.

3. it seems to me that my graphic card is not working properly. When I try to change the proportion of the 4 different fields (windows), this awkward white lines appear until I release my finger from the mouse.

I was thinking that some of the problems could have to do with my hardware and my operation system, I am using:

windows vista home professional, 32 bit
maya 2008
and:
2 GB Ram,
2x Intel Core 2 CPU 4300 @1,80 GHz
nvidia Geforce 8400 gs

So please, any recomendation would help me.

Attached Thumbnails
# 2 30-12-2007 , 07:55 PM
Jr.Who
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Posts: n/a

Re: representation problems

Originally posted by moritz
1. the curser is unusal small, how can I see it bigger?

2. the curser in the left down field is not parallel to the x,y,z axis but slightly inclined. It has always been like that since I installed maya.

3. it seems to me that my graphic card is not working properly. When I try to change the proportion of the 4 different fields (windows), this awkward white lines appear until I release my finger from the mouse.

I was thinking that some of the problems could have to do with my hardware and my operation system, I am using:

windows vista home professional, 32 bit
maya 2008
and:
2 GB Ram,
2x Intel Core 2 CPU 4300 @1,80 GHz
nvidia Geforce 8400 gs

So please, any recomendation would help me.

1. Hit the +/- keys to make the manipulator tools bigger/smaller

2. Never seen this before, could be a video card problem

3. Try updating your video card drivers maybe

Welcome to the SM community

# 3 30-12-2007 , 08:19 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - sounds like an video card issue - check autodesks site to see if your card is qualified.

# 4 30-12-2007 , 09:46 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
The Gforces are not qualified.

theres a thread on those cards over at CG talk that might be of use to you, its in the maya forum, you might have to do a search to get to it.


"No pressure, no diamonds" Thomas Carlyle
# 5 30-12-2007 , 11:16 PM
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Join Date: Dec 2007
Posts: 52
2: Could your move tool be set to object orientation rather then world?

3: As has been said, It is likely a video card issue, possibly aggrivated by using Vista

# 6 31-12-2007 , 03:29 PM
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Join Date: Dec 2007
Posts: 2
Thanks to all of you.
As you said Kratch, my move tool was not oriented to world. So I could easily solve that problem.
Yes, maybe I should get a better video card as time pases by and I use more fequently the program.
I was also thinking that there must be a reason why maya 2008 is recommended for Windows Vista Business, so possibly not everything is working so fine on my machine, using Windows Vista Home Professional.

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