Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-01-2008 , 12:27 PM
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Bevels not looking quite smooth enough

Hi,

here is an image to show what I'm talking about.

I've tweaked the settings (offset, roundness, segments and all the test) but they never render totally smooth; what I'm working on with this is a beveled section of wood at the bottom of a wardrobe, and this doesn't look quite right.

Any suggestions?

thanks,

gubar

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# 2 16-01-2008 , 12:45 PM
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Looks fine to me. Just looks like your bevels are picking up some highlights.

When you get a texture on there, and some real lighting setup, you should fine.


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# 3 16-01-2008 , 02:04 PM
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yeah - i don't see a problem. user added image

# 4 16-01-2008 , 02:12 PM
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Ok then, that's cool. The transition between flat and rounded just didn't look correct to me, but I guess when it's textured and lit it'll make a difference.

thanks,

gubar

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