Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-01-2008 , 02:18 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429

.obj import from cad, geomagic

Hey guy`s

I have a client that gave me a .dxf file to convert to a pen outline drawing render.

Now i asked the client to export the dxf file to .obj, so i can import it into maya.

in maya, blender, topogun and bodypaint i get errors and it dose not show up.

In Zbrush i can see the model. now i try to export it again from zbrush and then import it into Maya.

Dose not work.

So i`m stuck with a working dxf file that i cant convert.

btw the exported dxf file came from geomagic a 3d scanning program.

Anybody have a solution for me?

And they can`t export it to 3ds for some reason while the specification says it can.

Btw the dxf file is a full mesh object (3d scanning)

Thanks for the help!

# 2 17-01-2008 , 02:42 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hi Aikoworld

Dont know if thins helps but maya's got a dxf import option, not too sure what the actual name of it is but its in the plug in manager, might be worht a look if you've not come accross it.

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
# 3 17-01-2008 , 03:00 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
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Hey gster123 i have tried the dxf file but no luck.

Thx for the suggestion!

# 4 23-01-2008 , 01:56 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
found the problem my client gave only a .obj without any mtl files.

And seems you will have no display if there is no mtl file with the original exported model.

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