Ok don't forget that nurbs shapes are not connected where they join, all nurbs surfaces are square patches and consequently they always have an open side so you will definately have to merge the verts where the nurbs patch wraps and meets.
btw how close do you intend to render? because unless it's a hero shot then you don't have to merge the geometry at all just combine it to make one object or group it.
2 x Modeling Challenge Winner
Last edited by jsprogg; 21-01-2008 at 02:55 AM.