Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-01-2008 , 11:50 PM
richardmartin1961's Avatar
Registered User
Join Date: Jul 2004
Posts: 14

Ocean Shader Conversion?

Hi,

I have been working in Maya Unlimited now for some years, but I have been recently switched over to maya Complete. The only problem I have with this is the ocean shader, which I use regularly isn't available.

Does anyone know a way of imprting this in, or using a plugin for it? Any help would be appreciated.

PS, Im using 2008

# 2 21-01-2008 , 12:04 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I dont think there is unfortunatly as its part of the unlimited toolset.


"No pressure, no diamonds" Thomas Carlyle
# 3 21-01-2008 , 03:07 AM
richardmartin1961's Avatar
Registered User
Join Date: Jul 2004
Posts: 14
Fair enough, thought as much user added image Does anyone know any other animated water shaders that I could use?

# 4 21-01-2008 , 03:17 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
The only thing that I could think of is adding an expression to one ofthe built in materials, say the crater one to get a black and white random movement and then wither use this as a bump or a displacement.


"No pressure, no diamonds" Thomas Carlyle
# 5 21-01-2008 , 03:21 AM
richardmartin1961's Avatar
Registered User
Join Date: Jul 2004
Posts: 14
alright, nice one.

I'll give that a try. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads