Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-01-2008 , 06:36 AM
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please help ...selecting material in hypershade

Im doing the gnome tutorial and in one section you break up the face in sections assigning each section a different color..ex: nose , neck, ect... He then says to click on the original material (lambert1) that makes up the remaining part of the face. Now heres the Question. When you select lambert1 in hypershade window it is supposed to select the remaining polys that make up the face. When i select it nothing gets selected in my layout screen. Actually nothing gets selected on all of my other shaders also. Is there a preference that has to be turned on for this to work? In short when i slect my hypershade colors that were assigned to certain polys it is supposed to select the polys associated with it

This is driving me nuts please help......

# 2 21-01-2008 , 06:59 AM
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Right click on Lambert 1 and pick select Select object in Initial shading group . Any other material you would pick Select objects with Material .




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# 3 21-01-2008 , 07:01 AM
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As Zbrushiac sounds stupid!
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*EDIT* Looks like JS beat me to it user added image

Right hand mouse click on the node, and press: Select objects with material assigned.

I don't have Maya open so I can't check for the exact wording, but you should be able to tell.


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# 4 21-01-2008 , 07:04 AM
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Got it, thanks guys.

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