Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-01-2008 , 06:32 PM
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Wierd things that Maya does quite often...

For me at least.

1) The snap function stops working properly. I'll try and snap to a vert, and it snaps to a vert somewhere else. Does so until I save and reload.

2) Unloads plugins. I frequently have to reload mental ray, although it is always checked as auto-load.

3) The Round Tool and the Circular Fillet won't work properly on anything other than very simple geometry. Maybe it's only supposed to work in those situations, but I find it quite annoying.

Just a wee rant. Anyone else came across these or have any others?

Cheers,

gubar

# 2 22-01-2008 , 06:46 PM
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The single most anouying thing it does is just crashes for no apparent reason other than it felt like it..lol




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# 3 22-01-2008 , 06:48 PM
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Yeah I was talking about that to a mate in the industry... I was saying that it must be cause I've got a fairly old computer etc... he said nah, it does that at work too (they've got beastly power stations)!

Gubar

# 4 22-01-2008 , 09:09 PM
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mine will crash if i use the insert edge loop tool to much! must be an evil tool..


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# 5 22-01-2008 , 09:13 PM
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Maya crashed last night on me for hitting undo too many times.

# 6 22-01-2008 , 09:15 PM
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You have a major problem then wod - that's one of the most essential tool in the polygon menu set!

gubar

# 7 22-01-2008 , 09:20 PM
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i know! i can usually get away with using it about 10 times. its ok when if i change tool to something else and then go back to it


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# 8 22-01-2008 , 10:41 PM
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Maya hates me!!!!!

It's crashed on me before, for simple converting Sub-ds to Polygons!

It crashed one time because I loaded an Image file!

And now It crashes every time I Try and Render my Car :headbang:

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# 9 22-01-2008 , 11:11 PM
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I like the crash on a heavy simulation sometimes if its going really really slow you dont even know if its crashed or not!


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# 10 22-01-2008 , 11:45 PM
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Yeah the stability has got me thinking...

at the moment I'm making a room and character, as different scenes... I plan to import them all into one eventually.

My textures are 1024 x 1024 minimum, and most objects are mapped on several channels... I've only got an amd 3200+ and a gig of ram... wonder how it will cope once they're all thrown together?

gubar

# 11 22-01-2008 , 11:47 PM
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gubar I would save regularly mate..




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# 12 22-01-2008 , 11:53 PM
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Yeah I save a lot, something you learn the hard way pretty fast! Probably more so once I've got a busy scene.

gubar


Last edited by gubar; 23-01-2008 at 12:04 AM.
# 13 23-01-2008 , 03:13 AM
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This one isn't Maya's fault at all, its mine, yet I never seem to check, when I try and run mel scripts with loops i never remember to check if there may be the possibility of an infinite loop, done that 4 times in a few hours yesterday!!

Chris

# 14 23-01-2008 , 03:17 AM
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Try using referencing gubar, Ive never tried it and I think its been improved, also remember to render in layers and hide things your not working on and you should be fine.


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# 15 23-01-2008 , 03:35 AM
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this little script might be of help gubar - it lets you set auto save options over any timespan you want. I've not tested it yet though.

https://highend3d.com/maya/downloads/...Save-3962.html

bendingiscool - its a pity they dont have the same behaviour as flash where it does a quick test, catches any crazy loops and warns you that it might screw up - well before you have to kill the process or reboot the machine user added image

Simon


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