This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ok, this is going to be just the head model and it's going to be a caricature so I exaggerated all of his major facial features, the olive shaped eyes, minuscule nose pertruding chin. Does it kinda look like him? It'll look better once i start to texture him and add his hair.
I gave just a little bit more chin but not too much. I also started texturing the face. Some rouge around the cheekbone, permanent eyeliner around the eyes, a five o'clock shadow and some lipstick. I'm still working on the lips though. It's also missing some eyebrows. The next step is the hair and after that the rigging.
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