Yes, the GeForce is more for DirectX and the the Quaddro is more for OpenGL. Maya doesn't officially support the GeForce, but many people use it without any problems, although its kinda risky to try. The Quaddro is the best for guaranteed reliability, but is far more expensive and offers less performance and features, unless you are willing to spend thousands on the best model.Originally posted by INOX
Thanks for the heads up!
So I'm getting the feeling that the GeForce series is more for gaming and the Quaddro series is more for production, is that a fair generalization?
There is no need to get a new graphics card to "fix" that becuase its a feature!Originally posted by YanniusX
I'm just tired of getting the grey screen of death. Which all it does is zoom the camera out so far that you can't see the objects. However trying to zoom in using orthographic view doesn't seem to work, but zooming in using perspective view works great...until you have to switch out and switch back in. Then you have to zoom back in again.
Ah nice. I thought it was a graphics problem. I still need a video card though. I mean I'm using a 5 year old graphics controller. But getting a decent video card would mean upgrading my motherboard as well which probably means upgrading almost my entire cpu. Sounds like fun, and expensive. However I did hear about a PCI card that will allow me to use a PCI video card on a AGP motherboard. I was going to look that up today, but if anyone has any suggestions, I'll appreciate it.Originally posted by The Architect
There is no need to get a new graphics card to "fix" that becuase its a feature!
Just change your clip plane to a larger value.
Had not noticed D:Originally posted by The Architect
Btw, this thread is nearly one year old! [/B]