Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok, heres my main idea.
I'm going for a day-for-night look with small cracks and spray leading up to a big gusher and debris falling down with larger cracks and chunks following.....
it'll take some work, but it should be fun
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
Originally posted by BadG3r very nice, clean visualization. just for the previs you rendered that fine detail in the water with realflow, didnt you?? of course you did...
nice start..
..nah
It's just super-basic placement in Fusion of the water element found on this site: PHOTO
The rest is just paint
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
Hey all, feel free to use my ideas for my above shot, as I stopped my personal work on this because I'm neck-deep into making the sample image for the next challenge
You guys are gonna love it!
A lot of the modelers will love it as well!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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