Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 22-02-2008 , 07:52 PM
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Super Nintendo Controller

Here's my latest work. Modelled with polygons in Maya and rendered in Maxwell.

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# 2 22-02-2008 , 08:17 PM
Jr.Who
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I love you, Andreas - I mean I love your work! lol…
:bow:

# 3 22-02-2008 , 08:19 PM
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Very nice, clean render.

I think working on the textures to make the pad look a little worn in would really bring it to life. Maybe some marks on the buttons, or roughing up around the shoulder buttons.

Chris

# 4 23-02-2008 , 12:11 AM
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All I can say is... Wow. That's well done indeed. Makes me remember the good old days of Super Mario World...

# 5 23-02-2008 , 01:56 AM
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ooooh love the render, but i gotta be a stickler since your images are pretty high quality...

i've still got my super nintendo hooked up to the tv, and all the buttons are purple. X & Y are a different hue from A & B, and one of the sets is also concave instead of convex...

the 4 color scheme i believe was used on the original japanese super famicom instead of the SNES.

otherwise, the renders are always awesome.


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# 6 23-02-2008 , 05:49 AM
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Thanks dudes!

Bendingiscool: Yeah I know, the latest couple of models I did I gave a slightly worn old look. This time I wanted a fresh new one though.

NeoStrider: This version was used in Europe and Australia. I should probably do the other version too.

# 7 23-02-2008 , 05:54 AM
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Nice going DJ, I remember the buttons being those colours.


"No pressure, no diamonds" Thomas Carlyle
# 8 23-02-2008 , 09:49 AM
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yes...yes...yes...yes...yesyesyesyesyes - very nice DJ!

any plans to make a big 80s game room / arcade place with all your cool models? probably asked you that before...

# 9 23-02-2008 , 10:20 AM
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Thanks Arran!

Yeah I plan to do a render of all old stuff together somehow...

Hell of a work to assemble all the models into one scene, and they probably need some downsizing of the textures etc. since most models have a couple of 4kx4k textures - unless I want to wait 2 weeks for a render...

# 10 23-02-2008 , 10:35 AM
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yeah - it can be a bit of a headache - i had to reduce everything down to 512 for my scene, though i intend to increase the size for specific objects when i do close ups.

# 11 23-02-2008 , 11:09 AM
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Also I need to scale all models so they have correct scale compared to each others.

# 12 23-02-2008 , 05:45 PM
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This is for all you Americans user added image

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# 13 23-02-2008 , 06:23 PM
Jr.Who
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So that's why it looked weird… yeah, looks good! KUTGW!

BTW, you at least need to make a video showing your workflow, if you're not going to start doing tuts. user added image

# 14 23-02-2008 , 06:41 PM
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i like i like user added image
no seriously good job i must say i love ur collourfull buttons user added image
nice site BTW your realy good at texturing. greetz


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Last edited by pothead; 23-02-2008 at 06:48 PM.
# 15 23-02-2008 , 07:39 PM
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there we go!

back in the day i also had a subscription to nintendo power, and they kept sending stickers with letters, decals, covers for the controllers/buttons, etc. so my controllers are still decked out with the decals and stickers from when i got them back when i was like 12 or so. sweet.


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