This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I think working on the textures to make the pad look a little worn in would really bring it to life. Maybe some marks on the buttons, or roughing up around the shoulder buttons.
ooooh love the render, but i gotta be a stickler since your images are pretty high quality...
i've still got my super nintendo hooked up to the tv, and all the buttons are purple. X & Y are a different hue from A & B, and one of the sets is also concave instead of convex...
the 4 color scheme i believe was used on the original japanese super famicom instead of the SNES.
Yeah I plan to do a render of all old stuff together somehow...
Hell of a work to assemble all the models into one scene, and they probably need some downsizing of the textures etc. since most models have a couple of 4kx4k textures - unless I want to wait 2 weeks for a render...
yeah - it can be a bit of a headache - i had to reduce everything down to 512 for my scene, though i intend to increase the size for specific objects when i do close ups.
back in the day i also had a subscription to nintendo power, and they kept sending stickers with letters, decals, covers for the controllers/buttons, etc. so my controllers are still decked out with the decals and stickers from when i got them back when i was like 12 or so. sweet.
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