This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
nice mate, might wanna bump the surface a touch just to give it more of an "in use" ship, looks a little to smooth in places. Also maybe a little glow behind the other ships
Thank's Kev. Problem is though is that I'm not sure what I should map to the surface. I was thinking a solid Fractal but I think that would make it look too pitted a beat up. Any suggestions?
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