Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 28-02-2008 , 03:12 AM
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K.I.T.T. Beast Of A Mustang

Who doesn't remember the knight rider or K.I.T.T. the AI GM well they changed K.I.T.T. into a Ford Mustang and I decided to take the challenge and model this beast . I got some references but most of it will be done by freehand .

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# 2 28-02-2008 , 03:15 AM
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Wireframe .

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# 3 28-02-2008 , 03:18 AM
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A little smoothing . It's not perfect yet .

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# 4 28-02-2008 , 06:31 AM
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Doesn't look too bad. Your off to a good start, though there seems to be a couple of areas that are a bit wonky, and/or too thin. For example: The top of the front bumper seems too thin.

Anyway, I'm looking forward to seeing how this turns out.


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# 5 01-03-2008 , 10:26 AM
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Just a small update since I only had a few moments to model and honestly it is already a biatch to model .

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# 6 01-03-2008 , 10:27 AM
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and another angle shot

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# 7 01-03-2008 , 02:42 PM
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Again it doesn't look too bad at all!

Though, Try not to build up too much Geo too early on. At this stage your going to be making allot of big tweaks and extrudes, and what not. With all these extra edges in the way, it's going to make things allot harder. Also, you don't have to bevel your edges so early either.

I would rough out the whole car then add details as I worked up the resolution.

Anyway, Nice work!

If you have any questions, or need help with anything. Just post them here. I'm sure people around here wont mind helping if they can.


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 8 02-03-2008 , 09:19 AM
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Thanks for the advice Mayaniac right now im roughing everything else out after that i will detail it and i might even start on the interior. Anyways another small update .

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# 9 02-03-2008 , 09:20 AM
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And another one .

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# 10 06-03-2008 , 02:21 AM
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Busy busy busy and not with Maya but with the family so I only did a little bit. SO here goes another wireframe.

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# 11 06-03-2008 , 02:23 AM
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and from the back .

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# 12 06-03-2008 , 12:00 PM
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As Zbrushiac sounds stupid!
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This is coming together quite nicely!

Looking forward to seeing this all smoothed out.

Good work!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 13 13-03-2008 , 07:03 PM
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Well I haven't updated this thread as much as I would like too but a lot of things keep me busy atm . I made a couple of changes but I still have a long ways to go .

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# 14 13-03-2008 , 07:07 PM
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Ok here is were is supposed to go . Anyways one more render let me know what you think of it. Thanks

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# 15 13-03-2008 , 09:02 PM
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its starting to shape up nicely. What i think you should change is the amount of rubber on the wheels. The reference has almost nu rubber at all, I think that's not practical but if you are going for the concept look than you should mimic that. if you are going for practical style I think you should cut back the amonut of rubber on each wheel and widen the rear tires. To simulate reality anyways i think the rear tires must be wider for this car.
Also I think the wheel wells are too large, probably to accomodate the tire size you've built. But I think they should be scaled down some.

Your proportions also seem to be a little off on the model. For example if you look at the front bumper, the grill above the trim is about the same height as the grill below the trim. This proportion on your model is the same all around the car. I think that you want to have more below the trim than above the trim to get the streamlined look. As right now the whole front end looks a little too bulky.

But I am impressed with the thorough detail and time spent on it, so keep it up and I can't wait to see some more progress.

Cheers,
-Alexander


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