Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-03-2008 , 01:07 AM
TehEl1te's Avatar
Registered User
Join Date: Mar 2008
Location: My Hometown is Pittsburgh, Pa but my school is in Portsmouth, Oh
Posts: 6

Question about extrusions

Hey guys, I'm very new to both Maya and these forums. My first project for class is to create a tie-interceptor from Star Wars. I'm pumped about it. My teacher wants most of it done with extrusions. Is that how most objects in maya are made? Is it bad to creat a whole new poly object to add a little detail? I see a lot of your guys' work and lots of it is VERY detailed and I just sit here wondering how is it all done just by extruding. Any suggestions or insight? Thanks a lot!!!


"Using No Way as Way, Having No Limitation as Limitation"
# 2 02-03-2008 , 01:40 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
it's on a case by case basis. some details are better suited by creating a new object, others would be best to be a part of the object, by extruding or whatever.

For a TIE fighter, yeah, I'd say extrusions for the wings and such shouldn't be a problem.

# 3 02-03-2008 , 01:43 AM
TehEl1te's Avatar
Registered User
Join Date: Mar 2008
Location: My Hometown is Pittsburgh, Pa but my school is in Portsmouth, Oh
Posts: 6
Thanks! is it ok of some shapes or objects kind of go into others? Like if the cannon on a tank goes "into" the turret part a little? I dont know how to really word it.


"Using No Way as Way, Having No Limitation as Limitation"
# 4 02-03-2008 , 02:31 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - that's not a problem - you'll see as you begin to texture and render what you can get away with.

If you want things to sit exactly on top of one another, you may want to try out the align tools, though i tend to prefer moving the pivot of the object (press insert) and then using the snap keys (x for grid / v for vertices) to manually snap one object to the other.

# 5 02-03-2008 , 06:00 AM
TehEl1te's Avatar
Registered User
Join Date: Mar 2008
Location: My Hometown is Pittsburgh, Pa but my school is in Portsmouth, Oh
Posts: 6
Thanks a lot. I just didnt know if it made a difference if there were things poking into the inside of an object, if that affected quality or not. I know what you mean about the texturing tho.

I'll post up my Tie-Interceptor when I got the basics of it done and you can tell me what I did wrong and waht I could do better user added image


"Using No Way as Way, Having No Limitation as Limitation"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads