Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-03-2008 , 02:37 PM
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3-way SLI...



C. P. U. Its not a big processor... Its a series of pipes!
# 2 04-03-2008 , 03:21 PM
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dam they must be squeezing every juice out of that power supply ...

does any program even need this much performance? graphics wise,

# 3 05-03-2008 , 05:24 AM
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Originally posted by marlonjohn
dam they must be squeezing every juice out of that power supply ...

does any program even need this much performance? graphics wise,

Don't know about the power, but I think it will probaly cause brownouts. user added image

As for any app. needing this much performance, who knows? But I'll bet that this setup will get really high frame rates in any current game. :bow:


C. P. U. Its not a big processor... Its a series of pipes!
# 4 05-03-2008 , 09:48 AM
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Just saw 1200W for the grfx card alone :|

# 5 05-03-2008 , 09:59 AM
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Originally posted by marlonjohn
Just saw 1200W for the grfx card alone :|

Oh yeah, I forgot... :headbang:

Me thinks that the box could have done better if it used two PSUs instead, since the 1200 W has complaints about it being 'too noisy'.

They are so picky, them reviewers... user added image


C. P. U. Its not a big processor... Its a series of pipes!
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