This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It's geared toward Max users, but the shaders should still work just fine I believe.
mmm... fruit tarts...
oh yeah you may want to look at maxwellrender.com if you decide to render with it.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
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